Ambermoon play the game text
It will be also playable on Amiga. It will add new content like places, quests, NPCs and so on. And it will balance the game and improve the experience all together hopefully ". Post a Comment You do not need an account to sign up or log in Feel free to post a comment as a guest user.
Explore the town by yourself, but take care of bandits! The places you. Whenever you're short of hit points you should have a look at the map. Glowing spots mark visited places you can reach "directly" by clicking on. You do not have to make the possibly perilous travels through. Leave the town on occasion. As a general guideline you should talk to everyone you meet. If you get. Armour is generally more expensive than weapons and thus.
Always use the best equipment you can afford. Keep your fingers away from the barrels you can see in some corners,. Sell any excess equipment you bring with you from home. After combat,. Also note that money has weight, too. You may want to return home now. Another good idea is to use the chest in Sandra's room at the healer's. See the walkthrough for details.
Train your attacking skills as much as possible. Attack is the best. Don't bother about parrying. Later, when you have put the more. A new party member can be picked up here. Tolimar's Horse Shop south-east. A place to spend the evenings listening to rumours and to regain health. Sleeping at the inn is expensive, though. Use the. The landlord of the inn is somehow related to the local thieves guild. Also there's that strange stairs behind the desk This shop is closed at the moment - Captain Torle, the owner, is on a.
This place is a treasure trove of knowledge. Keep away from the cellar,. You cannot get healing in the. The healer's library sells magic scrolls. There's no need to buy them.
Mystic scrolls are sold here. Nearly never in the game you have to buy. Also you can. Do not enter here until you have some good weaponry and gained some. Especially restrict yourself from going through the passage. In this house you find a fisherman and his deadly sick child. To save. A couple lives here that was stolen a pair of golden goblets.
The palace of Baron George north. Lady Heidi and her husband, Baron George live here. He's got problems. Also he misses his. Explore the garden. In the centre you'll discover a well. Most probably you will not need this shop at all - if you ever start.
Killing a bandit gives you three rations for free First, meet the merchant at the east side of the city. If you get ambushed. They're not that dangerous.
The silver. Get rid of the. Buy leather boots and. Avoid longswords for your character. Buy a second short sword. If you already have been "robbed" sell your. Sell any daggers and excess leather. The merchant's hold can keep a limited number of different items only. Use the rune alphabet when. Other items that should make you curious are the wind pearl and the emerald. They are expensive but they are needed later in the game. Currently, they are of no use for you.
Buy them if you have a lot of money. Second, go to the trainer at the west side of the city. In the western. Talk to him when he's.
Invite him to join your party. He's not too bright but strong as an ox and. He will happily help you slaughtering bandits, Orcs and. His magic abilities. Do not forget to give him training, too. Also, you should arrange. He is able to handle most weapons and armours and only very seldom breaks. The longsword is OK for him now.
Explore the rest of the city and enjoy killing bandits. Tolimar, the shop keeper of the stables is happy to provide you with horses. Also, he will give you the needed digging tools to enter the cave below. You will hate this guy. Prepare some special place in your heart reserved.
In the centre of the town you will find a garden and a well. This is a. In the course of your adventures you will collect magic. When used at these wells there are more spread all over Lyramion. Thus, it would be a shame to use coins for yourself only.
The well in Spannenberg raises the party's strength. At times you'll find a woman dressed in a red cloak in the garden or. She offers you to sell you a stone called "Monster Eye" for the.
Buy this, when you can afford to do so and. The Monster Eye indicates the presence of monsters in your. Also Otram, a young adventurer may be found here, preparing for a journey. Visit the palace of Baron George. Talk to Lady Heidi and Baron George. He offers a reward if you bring evidence of successful. There is a housekeeping woman that hints you to ask Lady Heidi about. Do so and she tells you about her encounter of the third kind. Her story sounds so strange and unbelievable she's not sure by herself it.
Go to the far northeast of the town and visit the house of Wat, the. Across the street you'll find the home of Canth and her husband Norlael. Talk to Canth to find out why there is some discordance in the house. There seems to be some dispute between Canth and Norlael who. Of course, Canth only had a daydream when. Or is she. At the Healer's Place talk to everyone you see. Do not enter the cellar,. Talk to Clementine, and find out. Find the head of the house, Sandra. She will. Lady Sandra is one of the many crosslinks to other games.
She's been the. In return. There will be good use of this later in the game. Enter her room to the north-east of the building and open the chest using. This chest also is a safe place to store excess. Near the entrance of the building you'll find a bookshelf.
Search it and. Read it and memorize the trick the bird used. To the south of the city, near to the city entrance you can find "The. Limping Rogue" inn. Talk to everyone you meet here. Also note the stairs. He tells you about the underworld war between the.
Also, he asks you for bringing him an item a brooch from Gordon, the. Find old. Landis in the inn and listen what he's got to say. Do not enter the cemetery before you reached experience level 5!
Of course,. Gordon, the gardener of the graveyard. This term describes the. Before you take him out you might want to spend some nights on the place to.
This should boost your experience level quickly. Once you killed the necromancer the fun is over Note, there is a freshly dug, unused grave in the north-west corner of. Be prepared for a tough fight - the necromancer is dangerous. Use it in the fight to finish off the necromancer's undead. Close in on him as fast as possible and kill him while he. Once he's done with his puny magic. On occasion, he deals out. Collect everything he carried, especially the Necromancer's Brooch, a.
Bring the brooch to Aman in the "Limping Rogue" and give it to him. Go through the cellar of the "Limping Rogue". Be sure of having some. Explore the dungeon and find the stone head that asks for. There are no real dangers in the hideout, only groups of big. To the south of the. Give the password "SILK" to the head and enter the thieves guild.
You do not. Silk was the name of a thief in the party of your grandfather. Fans of epic fantasy literature may remember this name and probably noted. David Eddings. Have a look at his "Belgariad" saga and you'll recognize. The thieves guild consist of three places where you may train lockpicking,. A shop sells some nice items. Buy and use it as soon as you can afford. Roam the city until you have all the special items mentioned Monster Eye,. Be sure. Buy horses, about 10 lockpicks,.
Have some healing potions in stock. Remove anything. This especially. Make sure you're completely rested and well-trained in the martial arts. Leave the city, mount your horses and save the game.
You'll now going to. The hideout of the bandit hordes in Spannenberg is located in the centre. Unfortunately the desert. Travelling the area is hazardous but that.
From the bridge you crossed to reach Spannenberg ride north to the border. Head in north-north-east direction from there until you find. The entrance is to the south. What's that? A tripwire! The bandits get a warning when. Four groups of three bandits await you when you go north. Kill them -. In a room near a stair you'll find a chest that may be. It contains a golden horseshoe, a Sun Helmet, a. It's a better protection than your hat.
Leave the rest of. You'll need the spare place in your backpack to carry away more. Climb the stairs and surprise some more bandits three groups of one, two. The fireplace in the first floor hides a secret treasure:. Leave everything in. To the southwest of the room there is. Open it using a lockpick and find 5 lockpicks, a potion of.
Let your character drink the dexterity potion. Give the Firebrand to Egil. This is a very powerful weapon. You may not use a shield at the same time. Besides of the ordinary attacking function you can "use" the. Use this feature with avarice, it works only a few times. The fights in the hideout quite often involve bandit chieftains. It is vital for your survival to reserve the few fire balls you have.
With this hint as a guideline it's easy to win the. Return to the entry hall of the house and save your game. Have a look at. Entering it you'll find a secret switch that. Go north and get attacked by a group of several. Use the firebrand on the chieftain in the very.
Kill the rest of the bandits the. As a special item after the fight you will find a piece of paper written in. Get the rune sheet from your package and decipher it. At the end of the passage walk a staircase down. North of the stairs you'll find a row of three small areas where the air. The hint on the paper suggests you enter the left one. You will get magically transported in a room to the north that has three.
This time the one to the right is correct. Another row. Repeat a last time using the. In case you enter a wrong teleporter you'll end up in a trap where some. Should you survive, search for wall switches similar to. They will open a. If all went well, you're now in the headquarters of the bandits. Hunt down. To the far northeast you may find. On occasion you'll encounter locked chests and doors.
Open them using. There is a chest in the north-west. Very useful. Another chest in the centre of the dungeon holds some potions. After some exploration of the cellar you'll meet Nagier, the bandit's. Surprisingly, he's not some brute but an honourable elderly man that.
Be wise and accept the treaty. Talk to him and receive a letter and a key. He promises to avoid Spannenberg now and also invites you to visit the. There you can train the art of critical hits,. You and Egil cannot. Of course, you also may decide to fight the shit out of Nagier and attack. Note however, the guy did not lie to you and you await some tough. If you win the fight you find the hand prosthesis made of silver Nagier. There is a small difference between v1. You may hunt down the rest in v1.
Find the switch in Nagier's bedroom to open a short cut passage out of the. You'll have to press another switch outside the bedroom. It's not necessary. Return the wine goblet to the couple in town hall II.
Give it to the. You'll receive a brooch that when worn boosts your charisma. Give it to. It opens one of the chests in his. Bring the set of golden horseshoes to Tolimar, the horse dealer. Remember what I. Did you prepare that. Now put him there and always remember what pile of shit. The text in German is several degrees more rude than.
Probably, you gained enough experience to train some more attacking. Do so now. Sell everything you don't need from your backpack. Store gold and excess food. Brofist x 2. Tomas Novice. Aug 12, Stats Ignoring. I found a bug? Naraya Prophet. Elwro Arcane. Aug 20, Stats Ignoring. I'm just amazed that, in Linux, the Ambermoon rewrite runs perfectly after a single click. I'm not used to that. Friendly x 1. Joined: Jul 5, Messages: Aug 30, Stats Ignoring. Brofist x 4. Sep 19, Stats Ignoring.
Brofist x 9 incline x 3. Oct 11, Stats Ignoring. Brofist x 12 nice x 1. Nov 15, Stats Ignoring. Brofist x 15 incline x 2. Blackshirt Augur. Joined: Aug 12, Messages: Location: Rent free in your head.
Nov 16, Stats Ignoring. So is this game genuinely good or is this just nostalgia bait for boomers? Joined: Mar 31, Messages: It's a very good game, and I have a lot of arguments to say that. We've featured Ambermoon many times now on Indie Retro News from the updated Amiga version, to the open source remake which can be downloaded to your home PC.
Both versions give you hours worth of enjoyment of an incredible 90's RPG that not only featured 3D graphics that were considered revolutionary for the Amiga, but it also had high-quality graphics, a large number of enemies and cities and more. Well today's news is yet again pretty special for those of you who loved played this classic game, as not only has Pyrdacor has released a new version 1.
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