Wesnoth updates




















This addresses many longstanding issues with OS and hardware compatibility. In particular, support for fullscreen on multi-monitor configurations is greatly improved, and various annoying mouse-related issues on Apple Retina devices have been fixed.

The user interface has also been further refined and polished. The main menu now features a crisper 4K resolution background and a brand-new main theme from composer Mattias Westlund West. The add-ons manager, multiplayer lobby, and game set-up interfaces have been completely revamped with fresh designs that address many long-standing deficiencies in each. The preferences dialog has also been through a substantial overhaul making it easier to navigate and use.

A plethora of units such as the Heavy Infantryman, Elvish Sylph, and Rogue have received new animations and baseframes to bring them up to higher quality standards and make the battlefield more lively and dynamic.

New generic portraits are available for several units too, including the Troll, Ancient Wose, Walking Corpse, and Yeti. Finally, a huge number of new terrains have been added to the game to enhance new and existing maps — especially those set indoors and underground — and water and lava have been redone in a new, fluid and fully-animated, aesthetically-pleasing style.

Many village types have also received time-of-day variations and will now immersively light up when night falls. The main campaign line-up welcomes the addition of Secrets of the Ancients , a player-created campaign brought to you by the author of Dead Water! Follow Ardonna of Tarrynth as she unearths the secrets of the ancient lich-lords of the Green Isle in her search for immortality. After years of technical setbacks, Under the Burning Suns finally sees the desert elves faction completely revamped with brand-new sprites, stunning new portraits by long-time contributing artist Emilien Rotival LordBob , and revamped unit advancement trees with unique stats to further set them apart from the standard forest elves featured throughout the rest of the game.

The scenarios themselves have also been tweaked for more streamlined play. Descent into Darkness received similar treatment with visual improvements of its own. Because of the sheer number of singleplayer campaigns included in Wesnoth , it has become increasingly difficult to get a sense of the in-universe chronology of the stories they tell. The BfW project team officially releases the source code and builds for Windows, macOS, and various Linux distributions.

If the latest binaries are not currently available for your OS, please check back in a few days to see if they have been placed here. Packagers have been informed of the release, please be patient. In the meantime, read the FAQ. These releases are recommended for most players, as they provide a well-tested and balanced game experience with only occasional bug-fix updates. Each version of this branch is compatible with each other.

Very nice to see Wesnoth moving forward like that. Now, a bit of feedback on the new version. I guess the new UI need some time to get used to, however there are a few issues with it that I don't think is due to its novelty. The main issue that I have is that everything is so damn BIG. Buttons, are bigger, extensions screen is bigger, menus scale feel weird sometime.

And it's actually quite hard to understand where is the useful informations. My eyes are lost between the numerous options and the text wall, and my brain has been known to froze a few times before understanding what it needs to do.

The UI is so big that I now have to scroll horizontally in various menus preferences, mp game creation, etc.

Another example is in the unit description : there is a big unit icon and then we have the unit description, both of which take the essential of the information screen space. For the useful information, we need to scroll down damage, resistance, defenses, etc. That's not ideal.

Also, look at all this empty space. This was already there in previous version, but it felt not that big. Now, this is not particularly related to the size of the UI, but there is one menu that need a serious rework in my opinion, this is the extension description screen : 1 To begin with, this screen looks stretched out horizontally : look at the bottom information, my eyes need to go from one side of the screen, to the other side of the screen to have the related meta information date, size, etc.

An easy way to avoid that is by changing the background color darker of the description. I'm not a big fan of the button's style too same for the buttons in the extension list screen. It's confusing, and I clicked on it once thinking I'd go back to the extension's screen but I think, this was already there in the previous version That's it for my feedbacks.

Last edited by Fractal on May 3rd, , am, edited 1 time in total. Real issues from me 1 I have 2 monitors, so it's essential for me to use windowed version of wesnoth and not fullscreen display settings.. With windowed version I can see 2 bugs: a Lobby chat is only 3 lines big.. It's so cool I can maybe upload a picture now!

One thing that's bugged me, though, is that the Steam overlay doesn't seem to work for Windows users. Windows installer Source code Linux All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Fixes ». Changing volume with lua Using lua to change the volume no longer sets it to 0 instead. Carried over from 1.



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