Donkey kong gameboy manual




















Each world has a varying amount of puzzle levels in which Mario needs to work against time to bring a key to a door to unlock it, thus advancing to the next level. The puzzles consist of building platforms and ladders and using them before they disappear, flipping switches, jumping on moving platforms, avoiding enemies and utilizing conveyor belts.

Sometimes, Donkey Kong Jr. All puzzles require the player to carefully time jumps and pay attention to the physics of the game - Donkey Kong thus is a cross between a platformer and a puzzle game. As well as the puzzle levels, each world has at least two battles with Donkey Kong; one takes place part-way through the stage, and involves Mario reaching Pauline while avoiding the debris falling on him as Donkey Kong causes an impact.

The second takes place at the end of each stage, and involves avoiding the barrels or other objects that Donkey Kong throws at Mario, picking them up and throwing them back at him. After beating a Donkey Kong boss level, there is a short cutscene of Mario chasing Donkey Kong while showing off how to do a special move in the game to the player.

The player also gets one extra life for every seconds of time left they had for the previous four levels, rounded up. Each stage has a time limit in which it has to be beaten. It also keeps track of the high scores for each level. Whether the player made a new record is indicated on the Stage Clear screen after a Donkey Kong boss fight. The current high scores can also be viewed by pressing Start or Select. There are also three items left behind by Pauline in each puzzle level - a parasol, a hat and a bag.

Picking all three up before finishing the level unlocks a bonus mini-game in which the player can pick up extra lives. In The Wheel of Fortune mini-game, all the player has to do is to press to stop the wheel to gain either 1, 2 or, in later worlds, 3 lives. It is not possible to lose in The Wheel of Fortune. In the Slot-Machine mini-game, the player has to press three times to stop each reel of the slot machine. Mario gains lives for getting one of the following combinations:. Mario is controlled with the.

The physics in Donkey Kong are vastly different to those found in the Super Mario series. The player can jump with the. Mario's jump allows him to jump on enemies, but it does not go up considerably high.

When falling farther than his jump height, Mario does a somersault which gives him a little bit of momentum. If he lands on a small platform, it can cause him to roll over the side and fall off. If he falls further, he gets stunned and is unable to move for several seconds upon hitting the ground, temporarily making him vulnerable. If he falls even farther, he lands on his head and dies upon impact with the ground. Mario only has one hit point.

While he is carrying any item, object or enemy, however, he cannot die. If he gets hit, he instead drops the item and becomes invulnerable for a short amount of time. This can save Mario for most kinds of impending deaths - he even survives spikes with it. If he falls too far, however, he drops the item in mid-air. Donkey Kong features the enemies from the original arcade game Donkey Kong and many individual enemies of its own that are only found in this game.

It does not feature any enemies from the mainstream Mario games, except for Spark , who appears in Super Mario Bros. Many enemies in the game have a different appearance, but the exact same behavior. The appearance usually depends on the current world. They walk around slowly from the left to the right, and sometime shoot out four small seeds that behave like those of a Volcano Lotus.

The seeds can be taken out with a Hammer. Early footage of the game was featured in a promotional tape sent to Nintendo retailers in late and early [3]. Differences include the sprites being closer to the original Donkey Kong , the level timer starting at instead of , and various different enemies and designs. Footage of a later build featuring a similar Donkey Kong with a tie and the final Pauline is included in a Nintendo Power Previews LaserDisc used in store kiosks [4].

Nintendo Power magazine shows additional differences, such as a world map having changes such as an early icon for Donkey Kong. At some point, a "Giant Squirrel", pictured below, was a boss that Mario had to fight. The game has been received positively overall. They noted the game's innovate gameplay and its "seamless fusion" of the original arcade game with puzzle elements [5]. The German magazine Video Games noted that the game "belongs into every Game Boy collection" for its "love of detail and elaborate platform levels".

They praised the game for providing new surprises in each new world, which keep the player at a high degree of motivation, and also for its battery storage. They said it was a "classic and amazingly fun" Game Boy game [7].

From the Super Mario Wiki, the Mario encyclopedia. Game Pak. Digital download. Control pad. Mario with a Hammer. T January 30, Retrieved April 27, Nintendo LaserDisc! Retrieved August 25, Donkey Kong review on IGN. Meta categories: Featured articles Split requested Pages with audio files. In other languages Deutsch.

Donkey Kong. For alternate box art, see the game's gallery. ESRB :. PEGI :. CERO :. ACB :. Construction Site - The construction site is the setting of the original Donkey Kong arcade game. In this world, Mario's goal is to get to Donkey Kong, who is standing on the top of the stages 25m , 50m , and 75m.

Blocking Mario's path are enemies such as Fireballs , and platforms with gaps to jump across, elevators and Conveyor Belts. Donkey Kong also throws jacks at Mario. In the final stage of the world, m , Mario has to pull out all the rivets of Donkey Kong's construction to defeat him. Big-City - Big-City is the first world of the game in which Mario has to unlock doors with keys. It is a basic world that serves as an introduction to the basic items and moves of the game, such as handstands, roads, and ladders.

It also contains two boss fights with Donkey Kong. Forest - The Forest adds more gameplay elements to the game, such as vertical ropes to climb and water to swim in. Switches also make their first appearance - they can make roads appear and disappear. Snapjaws that climb on ropes can be taken out with fruit. These stages reference Donkey Kong Jr. Ship - The stages on the Ship expand on the previously introduced game objects and add new puzzles to them.

Jungle - The Jungle expands on all types of levels found in the Forest. The complexity of vertical ropes increases, and there are ally creatures like Monkikki and Jumpers that help Mario to reach more areas. Desert - The Desert is the first world to feature Super Hammers. They are used to break through walls. Most desert levels have more complex puzzle elements than the previous stages.

In one stage, Mario has to take the Key up several stories to the door by only using ladders, roads and Jump Stands. Airplane - The Airplane is the only world in the game not to feature generic enemies. Airplane levels often feature winds that blow Mario away sideways. He has to work across elevators, conveyor belts and has to avoid many cannons.

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Posted for sale: January 7 Item number: Box has moderate wear. One of bottom flaps is torn. Manual and insert in good condition. Please inspect pictures closely. Now drop down at the right to the other switch. Push it to the right this will make a bridge appear above you. Climb up the ladder at the right. Go left on the bridge and pick up the key. Return to the right side. Drop the key and climb down the ladder. Push the switch to the left to make the bridge disappear. If you were fast enough, the key will fall down and you can pick it up.

Now all you have to do is go to the exit. There's a lot of doors in this level! The real exit door is the one just to the left of the thwomp. First, jump down to one of the moving platforms at the bottom. When the timing is right, jump to one of the moving platforms at the top note: the switches at the bottom can be used to control the movement of the platforms.

When you are at the upper moving platforms, do a handstand jump to get on top of the block. Now jump to one of the moving platforms at the side, then to the key.

There are 4 exit doors in this level Bring the key over there and you're done. Now brace yourself for an incredibly simple boss level As you can see, it is so goddamn simple that I don't have to explain a thing. But I'll say something anyway. There are these two moving platforms going around a circular path. They're going counter-clockwise at first, but Donkey Kong has a switch that can change their direction. So get on the platform and ride it to the switch at the left be careful not to hit the spiky enemy or a bullet from the cannon, duck to avoid getting hit.

Hit the switch to make the other platform move. Ride on this platform to get to the top area. It will be harder to avoid the spiky enemy this time, just get your timing right.

Mario dodges these wonders of nature and makes his way past the gun thingys. There are a lot of cannons here, so you'll need to avoid their shots. Go to the right and jump up to the next platform try not to hit the spring block yet. Then go to the right and use the spring again to get to the third floor. Hit the spring block and place it under that wire above you. Use the spring to jump up to the wire. Twirl around on this wire and shoot up to the higher floor.

Continue going up until you reach the key you should have no problem with that, right? The REAL exit door is at the bottom of this level, at the beginning. Pick up the key and slowly make your way down to the door. Be careful not to get hit by the cannon's shots! Climb up the ladder and jump over the wide gap at the right. This is a pretty big jump, the wind will help you to make it over.

Hop on the cloud platforms and ride them to the right side. Swing on the wire and jump to reach the very top floor. The next step is pretty hard: Now you'll need to jump over the spikes to the right Have faith and trust in the wind! Then drop down and put the key in the door. Conveyers, switches Go left to the conveyer do not hit the switch. To get through this small gap, you will need to crouch down hold down and let the conveyer bring you through.

So go left, up the ladder, up the ladder, and up another ladder. From now on you will need to watch out for shots from the cannon. Pick up the key and continue going right. You cannot go through the little space here because of the spike. So do this instead: Throw the KEY onto the conveyer, it can go through the spike.

When the key reaches the tiny platform, hit the switch so that the conveyers go the other way and the key returns. Then quickly go down the ladder and pick up the key before is disappears. You are now on the lower floor with the key! Now turn the switch again, and do exactly the same thing on this floor. On the next floor, turn the switch to the left, and throw the key onto the conveyer.

Although there is no little platform here, you still need to pull the switch to the right to control the conveyer at the bottom. Uh oh Pick it up at the other side. Go up the ladders, throwing the key up to the next level.

The real exit door is the third one up there. Next level is the last level of the airplane, a boss level It's just like all the other boss levels where you have to hurt Donkey Kong How fun! There's springs at the sides to help you get up to DK. As usual, just wait for a barrel to stop moving, then pick it up and throw it at Donkey Kong.

Three hits will defeat him. Be careful not to fall from the top, you might get hurt. Also watch out for the holes at the left and right side.

It's safer to stay at the left side, since the wind is trying to blow you to the right and you might fall into that hole in the corner. When you're done with all that, Donkey Kong will take Pauline and run off into the next stage The next stage is It's strange, how did DK go straight from an airplane to an iceberg? Anyway, on to the next level! And a walking flame follows them, melting the ground behing Mario But not to worry, a walking fireball will come and melt the ice above you! Go up the ladder, then ride up the elevator at the right.

Push it to the left! This will free the fireballs at the left and make the elevator at the right go down. Ride down the elevator and wait Do a handstand jump to get to the switch above you. Hit the switch to the right, creating a floor beneath you. Go pick up the key. The next part MUST be done fast! Drop the key on the floor over the ladder at the right.

Quickly hit the switch to make the key drop down, hit the switch again to restore the floor, go down the ladder, and pick up the key. Now simply take the key to the door. But you can jump into the water and sink down to the bottom! Watch out for the octopus guy, he can cling on to your head and make you move veeerry slowly. Go over to the switch Swim back up to the surface, jump on the mini-icebergs, then jump to the moving platforms. Go get the key at the top-right watch out for that walrus guy.

Pick up the key and make your way back down Be careful not to fall into the water, you can't swim while holding the key! First, climb up the ladder and go right. There is a block and a spring block here, but you don't really need to use them.

Go to the right, jumping over these walrus enemies. When you reach the other side, climb the ladder to the top. Push the switch to the right this will get rid of the wall at the right and make a floor appear below you. You can throw the key at the penguins to kill them just for some sadistic fun :. Drop down to the beginning, then make your journey across the walruses again. Do you remember where the exit door was? Anyway, it's near the bottom right, just beside the spikes. Here you must reach the platform where Pauline is.

Go to the left and climb up the ladders. There are three elevators in the level. Donkey Kong has the switch that controls their direction, and he can hit the switch anytime he wants. Jump to the first elevator. The thwomp should come down if you're close to it The next part is tricky. Jump to the third elevator, a thwomp will come down on you so quickly hop back to the second elevator. When the thwomp goes back up, jump on top of it and ride it up to the top.

Jump off at the top and go over to Pauline. Mario escapes that near-death experience and uses the icicles as a platform to get to Donkey Kong. When you are close to the area under an icicle, it will shake a bit for a second, then fall down.

Watch out, you'll die if you get hit by an icicle! After it falls it will stay there for a few seconds before disappearing The two icicles will fall down.

Stand on them and do a handstand jump to reach the platform. Grab on to the wire and use it to fly up to the upper area. The icicle will fall down, quickly jump onto it Continue jumping on these icicles to cross over the spikes. Pick up the key and go to the blocks at the left.

The blocks will fall down, bringing you to the exit door. Then they will fall to the ground be careful not to hit one of them. Before they get a chance to move to the upper area, hit the switch to create a floor and close the gap. When a fireball is walking on the floor that you just created, hit the switch to remove the floor. The fireball will drop down to the ice and melt some more of it.

You can do this a few more times to melt more ice. Now pick up the key and ride the elevator to the upper area. Hit the bridge block and place the bridge at the top of the ladder.

The fireballs will come and melt the ice surrounding the exit door. Hit the bridge block again and place it right under the exit door. Throw the key up there Go pick up the key at the left. Drop down to the left. Oh, here's the exit door! But it's suspended in mid air. I suggest you throw the key at the fish in the water to kill them especially those two squid.

You can just leave the key alone now. Go down the ladder at the left. There's an enemy here, watch out for him. Hit the bridge block. See the exit door at the very top of the screen? Put the bridge right under the door. Place the ladder at your left, so that it goes up to the water. Place this ladder at the right of the umbrella. Just like in the boss level of the big city, Donkey Kong is doing his stomping thing. You know the drill Okay, enough of the basic crap, here's how to beat this level: Jump onto the mini-iceberg going to the left.

You know, if you stay on a mini-iceberg for too long, it sinks so you should be constantly jumping. Ride the iceberg to the left, then hop up to the conveyer. Jump from conveyer to conveyer until you reach Pauline's place.

It can be a little hard to avoid the garbage while on the conveyers, just do your best. As Peppy would say in Star Fox 64, "Never give up! Trust your instincts! And as Slippy would say, "Fox!

Get this guy of me! Err, never mind Mario follows suit, but nearly drowns when he stays on one of the iceburgs too long. Pull the switch to the right this will make the elevator move up. Now jump onto the elevator yes, I know it's going up. The icicle at the right will start to shake and fall down. Jump onto the icicle and ride it down to the bottom. Jump over the spikes to the left. Okay, now go to the umbrella Now hit the ladder block and place it just to the left of the hat.

Climb up the ladder and push the switch to the right this will remove the wall covering the key! Climb down the ladders Bring it all the way to the right, ride the elevator up to the top, and get to the exit door. The icicle above will shake and fall down This will take some practice to get it right. You need very precise timing. So the same thing at the other side to reach the right.

Then the icicle at the ladder will fall down. Jump on that icicle and climb up the ladder. Wait for the next icicle to fall on the spikes, then use it to cross over them watch out, the floor of the next platform is slippery!

Now there are two icicles hanging over the spikes. This next part is hard: Make the right icicle fall down on the spikes, then jump onto it. This will probably take a lot of practice before you get it. So climb up the ladder, pick up the key, and go into the door. Go left to make the thwomp go down, then ride it up and jump to the platform at the left. Ride the ice block down to the floor. Go hit the ladder block at the left and place the ladder going up to the switch.

Quickly climb up that ladder and hit the switch. You'll be trapped in this little space for a few seconds Jump down and try to hit the bridge block while falling. Place it right under you to break your fall or else you will die.

Go right, pick up the key, and return to the left. Hit the bridge block and place it 6 blocks above the floor. Then hit the ladder block and make a ladder going up to the bridge. Then hit the spring and place it one block above the floor. Quickly jump on the spring and throw the key up onto the bridge. Then climb up the ladder, pick up the key, and go into the invisible exit door. Stay tuned kids, the boss level is next! This is a pretty basic boss level, except for a few things.

In this level, the floors are made of ice and they're a little slippery, but that's no big problem. There are also icicles that drop down from the ceiling As usual, it takes three hits to beat Donkey Kong, then you're on to the next stage If you thought the Iceberg was bad, wait until you've seen the Rocky Valley!

It has puzzles, action, and obstacles that will make you wish you were never born. Well, maybe it's not THAT hard, but it's definitely not easy.

Be prepared Big whoop. Try your best to avoid the fish and go left to pick up the key. I suggest you throw the key at the fish to kill them before continuing just so you don't have to worry about them anymore.

Pick up the key, go to the right, and climb up the platforms to the surface. Now, throw the key up to the little place above the hat. Climb up the ladders, then go around and pick up the key again you'll need some luck to be able to avoid those armadillo enemies. With the key, jump to the left and drop down to the exit door. The path at your right is composed of some dissolving blocks and some solid blocks dissolving blocks are the blocks that vanish when you step on them, and the solid blocks are the permanent ones.

If you step on a dissolving block, it will disappear and the porcupine enemy will escape and it will become much harder for you to beat this level. So step only on the solid blocks while jumping your way across the path, got that?

You will also need to watch out for the seeds being spit out by the spitting plant at the right. When you reach the right side, hit the switch and pick up the key.

Now make a return trip back to the left side still try to step only on the solid blocks! Ride up the elevator and make your way across the conveyers. Warning: Between the conveyers there is a "falling block" it falls down when you step on it. You begin this level in a waterfall.

Go down the waterfall rapidly tapping the "A" button to slow down your decent, you're actually swimming up a waterfall :. Also use the arrow keys to move left and right to avoid the spikes. Jump to the middle area when you reach the bottom of the waterfall. Make the thwomp come down to you, ride it going up, then jump off to the vines.

Climb up the vines, go to the switch, and turn it to the right this will make the wall covering the exit door disappear. Climb up the next ladder at your right, jump right to the key, and pick it up. Now go down the waterfall again You'll need to move fast to avoid those spikes!

Ride up the thwomp again Beware, next is the boss stage Donkey Kong has the switch that controls the bridges in this level, they can appear or disappear anytime Donkey Kong hits this switch.

Remember: If you are on a bridge and you see that Donkey Kong is about to hit the switch, quickly jump up and hang onto the vines so you don't fall down to your doom. You will also need to watch out for all the porcupine enemies here, they can cause some very real dangers.

First, go to the ladder at the right. When Donkey Kong activates the bridges, quickly climb up the ladder and head to the left. Climb up this ladder and hit the switch to the right this makes the wall blocking Pauline disappear.

Climb back down the ladder and go all the way to the right. Climb up this ladder, then go left to Pauline. That wasn't so hard, was it? One of them comically hits Donkey Kong's head. Meanwhile, Mario safely jumps onto one of them and rides it to DK. Get one of those hammers and go left destroying every enemy and block that you can! Then climb up the vine to the higher platform, then climb up the ladder. Go to the left and hit the ladder block. See the two hammers down on the second floor?

Place the hammer at the left of those hammers so that it connects to the ladder on the next floor. Now quickly go down the two ladders, pick up a hammer from the block, and bring it up by throwing it up, climbing the ladder, and catching it.

Then drop down and destroy the rest of the blocks also destroy any enemies you meet. Now go up to the highest platform to pick up the key. Drop down level by level until you reach the exit door at the bottom. Don't worry, it's not too hard First, go right past the elevator and hit the switch to the right. Go back to the left and jump up to the next level at the place with the lobster enemy. Go right and ride the elevator up to the top. Go to the left watch out for the thwomp! Go to the right and hit the switch here it does exactly the same thing as the other two switches.

Return to the left, climb down the ladder, and pick up the key. Ride down the elevator at the right. Go left, past the lobster, and ride the elevator up to the switch. Hit this switch to the right. Ride back down the elevator and go to the right at the second floor.

Watch out for the two thwomps in here, and go into the exit door. See that enemy there that looks like a flower? I'll call that the "volcano plant" because once in a while, it erupts and little fireballs burst out of it. Be careful whenever you're around them. Go left and jump on the conveyer to get past the volcano plant. Hit the ladder block and place the ladder right under you.

Climb down the ladder. Get the hammer from the block and destroy as many blocks as you can at the right. Make sure that there is a way for you to get to the exit door. Return to the left and hit the ladder block Get the key from the top left corner. You'll drop the key and break your leg, but you're okay. Pick up the key and go left Instead of barrels, Donkey Kong is conveniently throwing boulders at you. If you remember the cinema scene after level , you'll remember that Mario can ride on these boulders!

But unfortunately, you can also get killed by them if they hit you from the side. So stay at the edge of the spikes and wait for a boulder. When it comes, simply jump on top of it and ride it across the spikes. Climb up the ladder and jump onto another boulder No problem, just hold the up button while riding the boulder. Climb up this ladder and you're done with this level. If you're fast, you can beat this level in only 20 seconds!

So he does a high jump to a higher part of the waterfall and swims across to DK. He's up at the top right corner throwing mushrooms down on the stage you know, the kind of mushroom that makes you small. First, try to get hit by one of DK Jr's mushrooms.

When you're small, you can go left and pass through the small tunnel you'll also get the hat and umbrella while going through. Now swim UP the waterfall and hit the ladder block. Place the ladder right beside the purse at your right. Go climb up the ladder you'll get the purse Push the switch to the LEFT this will activate the elevator. Ride down the elevator and go to the exit door. First, step on the falling block just to your left and jump off to the key.

Jump to the right and hit the spring block. Place it right under you, so that you don't drop the key. Drop further down to the next spring block and put it right under you again. Do the same thing with the next spring block, then you can easily jump over to the exit door. If you screwed up and fell to the bottom and still survived , you can climb up the ladder at the left and try again.

First, run all the way to the left side and hit the ladder block the one at the elevator area. Place the ladder at the right side, so that it goes to the key. Quickly run to the right, climb up the ladder, pick up the key, and hit the next ladder block beside the key this must all be done before the other ladder expires. Place this ladder at the bottom left, so that it goes up to the other side of the conveyer make sure that it's connected to the white floor, not the dark one.

Now quickly throw the key onto the conveyer, climb down the ladder, and hit the other ladder block. Place that ladder to connect to the platform with the exit door.

Climb up the ladder, pick up the key it should be at the left side if you threw it on the conveyer correctly. Now throw the key up to the exit door, climb up the ladder, pick up the key again Boss level coming up Donkey Kong is at the top of the level throwing boulders down at you the same kind of boulders he threw at you in level These boulders WILL cause some problems for you.

A lot of the floor in this level is composed of falling blocks. You should try to stay on the solid ground as much as you possibly can. You can also use handstand jumps to reach the higher platforms.

It can be especially hard to avoid the boulders at the top area near Donkey Kong since there's no place to hide! As usual, after you reach Pauline Donkey Kong will take her 4 levels ahead Mario tries using those stones, but they sink into the lava and Mario gets his ass burned. Don't think you can really do that.. Place the bridge so that it connects with the platform that the key is on.

The next part must be done quickly: Drop down there and pick up the key. Go back to the right, throw the key up to the platform, and do a handstand jump to get up there. You should be able to do that just before the bridge disappears. Pick up the key again. Hit the bridge block again and place the bridge so that it connects to the "head" of the plant.

Jump up the steps to get up there, throw the key up, and do a handstand jump to reach the top. Pick up the key and go to the exit door at the right. Now brace yourself for an extremely complex level It's also pretty hard to explain, so please bear with me here. First, climb up the ladder and go right don't climb up the second ladder yet. Jump across the gap and hit the second switch this will create bridges over the lava at the bottom.

Climb up the vine and continue going right. Hit this switch it will take away the wall covering the key. Return to the very left and hit the switch that was previously blocked by a wall you will see a bridge appear above you. Go climb up the ladder at the left. Go to the right and hit the switch this will make the walking stone guys fall down.



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